
To find the one you're looking for you have to read all tab headers. Take the SweetFX section for example: it has 3 rows of tabs. Hence, if a suite manager/dev decides to have a alphabetical order, he changes the order in the settings file accordingly Ok, though I think it's currently harder to use: think about what the user will do with it. The order of shader in the settings file defines their order in the mediator. They could be ordered alphabetically or by some (random) logic but its a freedom of the developer to make that choice. Please Log in or Create an account to join the conversation. In terms of naming conventions, a few variables should not be capitalised but I am actually not sure whether all our shader follow that already.Īnyway, I am happy once again that it seems rather unproblematic to get into the structure I would appreciate if you could add the shader to an existing domain for now (though I admit that some of them become crowded).įrom what I see, the only thing that you need to adjust for the mediator to work is your defines in the settings file:Īdding ranges or for each variable.Īdd the comment section //- that you can leave empty if you want. It also needs to be changed in this case to RFX_backbufferĪs Marty already said, it seems easy for you to get familiar with the setup fast. The DoF and AO source currently use the original buffer copy because it was historically meant to be the first shaders in the pipeline. To allow independence of previous effects, the initial backbuffer is stored and can be retrieved from RFX_original. On topic of the original vs backbuffer, since the Framework allows to reorder shader, a developer cannot be sure anymore about the input to its shader. Its planned and I think it should not be a problem to be added.
#Skyrim sweetfx the procedure entry point full#
want to finetune AA: the screenshot loaded to tweak AA is not displayed full screen so some smoothing is already taking place as the picture is slightly desampled.
#Skyrim sweetfx the procedure entry point Offline#
The offline preview is nice, but the picture can't be shown full screen. The double click reset for individual sliders is a good idea, will add it (remind me in case I forget ) Using arrow keys however is currently the method to transit to accurate slider movement once the curser is set in range of the desired value. When using the mouse, it follows the pointer instantly, doubt that a delay or reduced mouse movement would make sense here Size is a compromise to consider usability and the amount of at once visible elements. shift is clicked so you have more control, also e.g. The sliders to change values are really small and if you want to set a specific value you can't: make them move less fast when e.g. Changing this design rather significantly is further down on the list but is indeed considered already. Hence, if a suite manager/dev decides to have a alphabetical order, he changes the order in the settings file accordinglyĪbout the tree, you noticed already that the tree is already spanned just currently with the tab design. A better UI might be a tree on the left and the pane on the right the same as what you display now on the tab) Please alphabetize the tabs, they're now in random order it seems (which makes it harder to find tabs!). Typical case of re-using some flag somewhere, but I thought I named everything properly! (edit) apparently there's some vague issue, where when I activate my effect, it disables the DoF effect and vice versa.

the offline preview is nice, but the picture can't be shown full screen.

the sliders to change values are really small and if you want to set a specific value you can't: make them move less fast when e.g. please alphabetize the tabs, they're now in random order it seems (which makes it harder to find tabs!). I saw it's not OSS so I can't change it myself so here it goes:

I haven't tried it with mediator, as I was editing things in the files inside the game folder prior to making it a repository, so using mediator would probably overwritten it by accident (or at least I probably would have) so I haven't tested it with that.Ībout mediator, while I have your ear: ( ) I have a few things which might improve it.
